Terminology in videogames; analysing gamer speak in League of Legends.

dc.contributor.advisorAdam, Carolin Isabeles
dc.contributor.advisorCaƱete GonzƔlez, Paola Isabeles
dc.contributor.authorThompson, Jordi Glennes
dc.date.accessioned2026-03-19T13:59:05Z
dc.date.available2026-03-19T13:59:05Z
dc.date.issued2026
dc.descriptionTesis presentada para optar al grado de Magíster en Lingüística Aplicada.es
dc.description.abstractLeague of Legends is one of the most popular MOBA games of the 21st century. The game has garnered a massive scene of both casual and competitive players who use specific terminology which is only understood within the speech community. The objective of this study was to discuss the terms used within the context of the League of Legends professional scene, and to discuss whether a form of term evolution exists over the lifespan of the game. To complete this objective, an explorative method which studied three different matches from the League of Legends World Championships were considered, one from 2011, another from 2017, and another from 2024. Following this, terms were identified within these games and analysed for their word class, alongside their term formation. These terms were then compared between games, and it was discovered that term usage within League of Legends is steadily evolving over time. The results of this analysis showed that terms in League of Legends are mostly nouns that are formed through compounding, but also suffer radical semantic change. Additionally, it was discovered that these terms have many more unique formations than general vocabulary, and many terms possess levels of creativity which are exclusive to the videogame sphere.en
dc.description.abstractLeague of Legends es uno de los juegos MOBA mÔs populares del siglo XXI. El juego ha atraído a una gran cantidad de jugadores casuales y competitivos que utilizan una terminología específica que solo se entiende dentro de la comunidad de habla. El objetivo de este estudio era analizar los términos utilizados en el contexto del Ômbito profesional de League of Legends y discutir si existe una forma de evolución de los términos a lo largo de la vida útil del juego. Para alcanzar este objetivo, se consideró un método exploratorio que estudiaba tres partidas diferentes de los Campeonatos Mundiales de League of Legends, una de 2011, otra de 2017 y otra de 2024. A continuación, se identificaron los términos utilizados en estos juegos y se analizaron su categoría gramatical y su formación. Posteriormente, se compararon estos términos entre los distintos juegos y se descubrió que el uso de los términos en League of Legends evoluciona constantemente con el tiempo. Los resultados de este anÔlisis mostraron que los términos de League of Legends en su mayoría son sustantivos formados mediante composición, pero que también sufren cambios semÔnticos radicales. AdemÔs, se descubrió que estos términos tienen muchas mÔs formaciones únicas que el vocabulario general, y muchos términos poseen niveles de creatividad que son exclusivos del Ômbito de los videojuegos.es
dc.description.campusConcepciónes
dc.description.departamentoDepartamento de Idiomas Extranjeroses
dc.description.facultadFacultad de Humanidades y Artees
dc.identifier.urihttps://repositorio.udec.cl/handle/11594/13790
dc.language.isoenen
dc.publisherUniversidad de Concepciónes
dc.rightsCC BY-NC-ND 4.0 DEED Attribution-NonCommercial-NoDerivs 4.0 Internationalen
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectLexicologyen
dc.subjectTerminologyen
dc.subjectVideogamesen
dc.subjectJargon (Terminology)en
dc.subjectLeague of Legends (Game)en
dc.titleTerminology in videogames; analysing gamer speak in League of Legends.en
dc.typeThesisen

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